Ms. Gelee
Controls:
Z - Start
X - Jump
C - Shoot
Left Arrow Key - Move Left
Right Arrow Key - Move Right
It's supposed to have game pad controllers, but I couldn't get consistent performance so I'll just leave this as an "undocumented feature".
What is Ms. Gelee?
Ms. Gelee is a 2d pixel-art action-adventure platform. It was inspired by Kirby's Dream Land, Mr. Gimmick, and Mega Man X2. My goal for this project was to make a deceptively easy adventure platformer with extra content unlocked by expert players (like Mr. Gimmick). It has an attack mechanic used for exploring (from Mega Man X2) and a short any% completion (like Kirby's Dreamland). It was intended to have four or five regular stages and 1 hidden stage unlocked by collecting all honeycombs.
I also drew some lesser inspiration from other games. In stage 1, I really liked this stage in Donkey Kong Country 3 called Krack Shot Kroc, so I designed the chasing reticle as the boss trying to snipe you from afar. In stage 2, I wanted to design a rotating tower like in Butter Building from Kirby's Adventure or the final stage of Battletoads, but I didn't have any success coding it.
I would give it's current state to be about 40% done.
Why did production stop?
Part of it is programming language choice, part of it is lack of motivation.
So when I started this project, I went with Javascript since it was what I worked with the most. However, as the project progressed, I ran into issues with consistent controller behavior with joypad APIs and game deployment through Electron and NW. The big picture is trying to make Javascript into something other than a behavior modifier for webpages.
Motivation died out when the games stopped being exciting and people stopped streaming them on Twitch. I used to watch speedrunners from these games and they were cool to watch when developing the game. I used to watch CalebHart42, Hettfield and Tokyo for X2. I used to watch Becored, Aquas, and cyghfer for Mr. Gimmick. I also had the usual game development burnout and never recovered from it.
Credits:
I did everything but the music, so I want to credit them here:
I realize some tunes have a noncommercial license so if I were to release it I'd change those songs.
Title Screen | Princess Theme by Abstraction (https://abstractionmusic.bandcamp.com/track/princess-quest) |
Stage 1 | Sanctuary by Abstraction (https://abstractionmusic.bandcamp.com/track/sanctuary) |
Boss theme | Pixel War 1 by Abstraction (https://abstractionmusic.bandcamp.com/track/pixel-war-1) |
Stage 2 | Day 70 by Mark Sparling (https://www.reddit.com/r/gamedev/comments/362c72/i_made_a_bunch_of_music_feel_free_to_use_it_in/) |
Planned Stage 3 theme | Knife Woman by Cosmic Gem (https://www.youtube.com/watch?v=hXJC9FXqxKI) |
Source code is at https://github.com/olindgallet/msgelee.
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